Google Chrome & Mobile

Since reading the Google Chrome comic, the possibility of running a new class of (web) applications in this new browser is exciting, especially considering that it’d most likely be part of Android in the future. With this new browser from Google, it’s not only re-igniting the browser war (mostly with Microsoft’s Internet Explorer), but also a step towards OS-independent applications that can run either online or offline. It’s another strike at Microsoft’s OS market share (something that Adobe has been achieving with the Flash Platform, except this time, Google is making it with a larger footprint). Chrome is in effect an operating system in its own sandboxed world. Google Chrome

Here are some of the more interesting features of Chrome:

  • uses the open source WebKit – the browser engine used by Safari (Mac OS, iPhone/iPod Touch, Windows), Adobe AIR (Windows, Mac, Linux), S60 (e.g. Nokia browser) and many more
  • in return Google Chrome is also open source
  • a new JavaScript Virtual Machine (V8) that compiles JavaScript to native machine code when interpreted, with the goal to improve JavaScript speed for complex applications
  • separate process and sandbox for each tab
  • Google Gears is built-in (GeoLocation API would be especially useful for mobile devices)

One logical direction for Chrome is to have it run on devices. With Android devices coming out soon, it’d be interesting to see where and how new applications will be deployed and developed if Chrome takes off and becomes a relevant platform.

Download Google Chrome Beta (for Windows).

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