MetaOpus, one of the largest NFT marketplaces in Asia, included me in their latest Artist Spotlight.
Adding my artwork to another Crypto Art / NFT marketplace BCAEX (update: now known as MetaOpus):
“BCAEX is Asia’s first rare digital art marketplace to collect and trade truly unique digital artworks.”
Check out some of my artwork not available elsewhere but only at BCAEX.
Here is my gallery. Enjoy!
Launching swfooArt NFT crypto art gallery at Hic et Nunc!
In case you are not aware of Hic et Nunc (latin, meaning: Here and Now), it is getting a lot of attention from artists for good reasons. It does not rely on eco-unfriendly currencies such as Bitcoin or Ethereum. It uses Tezos which is much more energy-efficient and the minting fee is minimal. The minting fee for other sites or blockchains can be a hurdle for some artists since it can be quite high. Why pay the much higher upfront cost to mint a digital item before there is guaranteed sale? There is no curation or wait list at Hic et Nunc, so artists can put up their work for sale with minimal cost. Since Hic et Nunc is just starting out, it may not be for everyone. No matter where the digital art is sold, this is an exciting time for artists!
Take a look at my gallery here: https://swfoo.com/hn
Would you like a Dogebit to go with your music?
Screenshot of one of the many customizable effects in the upcoming Quantumwave Music Visualizer.
Open source rebranding of Corona = Solar2D
After using Corona for 10+ years, it is still the easiest and most fun way to make apps and games. With a mature API and friendly programming language Lua, partly thanks to the original creator Walter Luh, Solar2D will continue to shine!
With the MIT license, Solar2D is finally 100% free. Free from splash screen, royalties, building from the server, and company policies. Anyone can also folk the source code and create whatever they want with it.
I’m available for developing apps and games with Solar2D for mobile, tablets, desktop, HTML and Apple TV. Team training will be considered as well.
The day has arrived: Corona Enterprise is now free too!
Now it is just one Corona.
Integrating with native C/C++/Objective-C/Swift/Java code is now available to everyone. I’m sure a lot more developers will be developing native plugins that are sold (or for free) at the Corona Marketplace.
Corona and Lua are the best combination of simplicity, speed, stability, size, deployment choices, and community support for 2D games and app development. (No, I don’t get to paid to say this, I’m just a long-time user / developer.)
This open source and free IDE is the best I’ve used for Lua / Corona SDK development. Support from the developer is also quick and excellent. What else can one ask for?
Update: Version 0.95 has been released.
Update: Version 1.00 has been released!
P.S. Check out this blog post for adding Corona SDK show reference.
The Wall Street Journal interviews Adobe CEO Shantanu Narayen on Steve Jobs’ open letter on why Flash is not supported on the iPhone & iPad.
When I asked about the possibility of a tool to convert Flash/ActionScript code to Cocoa/Objective-C, I got an “interesting idea” response from one of the Adobe employees. It seems Adobe is now doing the logical thing:
Update: Oops, I guess that was a premature blog post. It’s now a 404.
Update 2: Adobe.com now has the information:
Update 3: Now they’re showing it at Adobe MAX live.
Got questions? Check out the FAQ.
As expected, news of the upcoming Flash Player 10.1 has been announced at Adobe MAX conference in L.A. today.
Also announced: Google and RIM join the Open Screen Project.
Flash Player 10.1 for mobile devices is a full version of the Flash Player (i.e. not Flash Lite). Hardware acceleration, multi-touch, accelerometer… are supported.
It seems the last couple of years I spent in mobile Flash development is finally becoming mainstream! It is a nice refreshing change when regular news sites such as the BBC reports about this new Flash Player for mobile devices.